June 12, 2017
Posted by: Jeremy
Category: Murder Miners

Another great video from our fans, this episode includes: a funny Pokemon skit using the new zombie attacks that we recently added, some of the coolest Murder Miners fan-art I've seen, and a tiny peek at the upcoming game I'm taking to Super Smash Con this August.




May 25, 2017
Posted by: Jeremy
Category: Murder Miners




May 24, 2017
Posted by: Ty
Category: Murder Miners

Ty and R00k (Jonny) bring forth to you a Murder Miners 1 update from the depths of their hearts:

-Zombie Acid Vomit Attack! Zombies can now projectile vomit to create an acid pool on the ground for area prevention or to execute satisfying kill shots on miners.

-Zombie Regurgitating! Sharing is caring, and what better way to care for your fellow zombies than by regurgitating up some sweet nourishment for them to level up on?

-Vile Wind Attack! In the interests of maturity, we decided to tone down our inner 12 year old and include a more measured, practical ability: The wind will travel to wherever the cursor is pointing when activated and serves primarily as a smoke grenade and secondarily for area prevention. They say if you listen to the wind as it passes (hehehe) you can hear the souls of devoured miners softly crying out in disgust.

-Weve also added a text popup urging hosts to not abuse their banning authority, keeping it mainly for cheaters, spammers, and other extremely loathsome individuals.

-Some miscellaneous changes like the Miner Gun defaulting to blaster.

With the zombies getting so much more powerful, how can the Murder Miners even hope to survive?

Stay tuned

-JForce Ty





May 05, 2017
Posted by: Jeremy
Category: General

So I learned programming last year and started making my own game (Jonny is still slowly making progress on MMX). It's a free Smash Bros fan-game. If you're a fan of Smash and retro platformers, it's right up your alley. I'll post a preview video soon. In case you're interested, your first chance to play the game will be at my booth at Super Smash Con this August. Hope to see some Murder Miners fans there!



May 04, 2017
Posted by: Jeremy
Category: General

The fan-run MurderMinersHub channel is still going strong, two more Murder Mondays have been released!



January 30, 2017
Posted by: Jeremy
Category: Murder Miners X

New video from the fan channel, MurderMinersHub: https://youtu.be/OFTjpLl8Nps



October 28, 2016
Posted by: Jeremy
Category: Murder Miners X



We've tried out a few different voxel solutions, including Voxel Farm. The one shown here is Mole Engine, but we'll be switching to yet another one soon. Maybe we'll end up just making our own.



September 28, 2016
Posted by: Jeremy
Category: Murder Miners

Took a quick break from working on Murder Miners X to update Murder Miners 1. The update is live on Steam now. Here's what we added:

New ban options! You can now permanently ban a player from your current session or all of your future sessions. You can edit your blacklist via the blacklist.txt file. There's a few other hacking fixes included too.

Infection changes! Zombies now start off with insta-tentacle shot and their devouring time and health recharge time have been reduced.

JForce developers now have gold chat text to distinguish from JForce posers.

A few default settings have changed along with some menu stuff. For instance, there's now a link to our Steam workshop when selecting a map so you can quickly get new maps right in the lobby.

As for MMX news, it's been much more productive here lately as we work on getting the next sneak peek out to show off some new tech.

See you online!




May 13, 2016
Posted by: Jeremy
Category: Murder Miners X

Hey murderers, sorry again for the lack of updates on Murder Miners X. Jonny's had some big technical hurdles to get past while developing this game so he hasn't been as productive lately, but updates should start to get more frequent once he gets back to programming the more fun and exciting features. One of the things that took him awhile to get right was our networking solution, Bolt (now called Photon Bolt after the buyout). This is the best networking engine you can purchase for Unity. It means we should basically have AAA-quality networking.

Another thing that's been taking a lot of time is perfecting our animation system, trying to get aiming/rotating, strafing, etc. to work properly (unlike in MM1, where aiming straight up doesn't look correct from 3rd-person view, and doing a 180 turn just rotates the whole player around without leg movement, and strafing/backward walking animations don't exist). This has been pretty complicated, but we'll show it off in our next sneak peek video.

In the meantime, here's some progress on a new weapon that will be in the game:
View post on imgur.com



March 11, 2016
Posted by: Jeremy
Category: Murder Miners

Check out the latest from our most illustrious map maker, Mark, aka TheLargestDog. He's been crafting these art pieces in our game since it came out back in 2012. Yowza!



Subscribe to his Youtube channel to see more of his maps!