May 05, 2017
Posted by: Jeremy
Category: General

So I learned programming last year and started making my own game (Jonny is still slowly making progress on MMX). It's a free Smash Bros fan-game. If you're a fan of Smash and retro platformers, it's right up your alley. I'll post a preview video soon. In case you're interested, your first chance to play the game will be at my booth at Super Smash Con this August. Hope to see some Murder Miners fans there!



May 04, 2017
Posted by: Jeremy
Category: General

The fan-run MurderMinersHub channel is still going strong, two more Murder Mondays have been released!



November 17, 2014
Posted by: Jeremy
Category: General

It's a remake of our first game, Avatar Showdown, which is also a remake of Samurai Kirby from Kirby Superstar on SNES. We had Jim Moore, the guy who did the Murder Miners box art, do the art for Samurai Showdown, and it looks great. We made this game mostly because it was a quick way to gain experience releasing a mobile app and will hopefully provide some additional funding for Murder Miners 2, which is now in development (although we're thinking about naming it Murder Miners X...because X's are cool.)

Anyway, buy Samurai Showdown on iOS or on Google Play and leave a review please! We'll also be releasing this on Xbox soon, along with another Murder Miners update (for Xbox and PC).

Also you can get Murder Miners and 6 other indie games for only $1.99 in the Indie Gala weekly bundle.



August 21, 2014
Posted by: Jeremy
Category: General

This recent Zoe Quinn scandal really has JForce riled up. Controversial things are happening all the time in the game industry and we usually have a very strong position on them, which we believe is the right position. Our position is usually the one that hardly anyone else is taking due to it being politically incorrect, and if people do take our position they usually don't argue it as well as we could. So we should really be speaking up when shit like this goes down, starting with this, because nobody else is really making our arguments here (but they should be). Continue »



April 02, 2013
Posted by: Jeremy
Category: General

Just added Unstoppable to Steam Greenlight, please go vote it up! I'm really curious to see how this compares to Murder Miners Greenlight progress.



December 01, 2011
Posted by: JForce
Category: General

So as you lovely JForce fans have noticed: Our KickStarter has failed, but don’t despair! While this might slow Unstoppable’s progress down a “bit,” let me remind you of the game’s title and assure you that it’s still coming out in 2012 or we will personally castrate ourselves with a searing hot iron while Justin Bieber’s “Baby” plays in the backgound.

In light of this failure (and Unstoppable fatigue), we’re now working on a new top-secret game to assist with funding. I can’t go into the details, but have you ever wanted to play a great FPS while having sexual intercourse with three beautiful women, all of whom are named “Ernesto?” Yeah, it’ll be like that. Get. Hyped. Now.

ERNESSSSTOOOOOOOOOOOO!!!!!



October 13, 2011
Posted by: Jeremy
Category: General


Woooo!!! New trailer! I haven't slept in over 30 hours! (and I don't plan to anytime soon!)

We also have launched a Kickstarter campaign to help fund the game. You can save some money, get beta access and other cool stuff by pledging.



June 20, 2011
Posted by: Jeremy
Category: General


So we’re pretty dead-set on bringing Unstoppable to iOS, Android and Windows Phones. After playing some of the best dual-stick shooters on iphone I’m really confident our game will blow these platforms up. So we’re gonna do whatever it takes to get at least the Unstoppable survival mode mobilized, if not the whole story mode. To do this, we’re planning to take the radiangames route and port the game to Unity (for the Windows/Mac/iOS/Android versions), while the Windows Phone version would stay in XNA along with the Xbox version.

What’s also great about this is that Flash support is coming to Unity.



Obviously Flash has a much bigger install base than the Unity Web Player, so we could really benefit from this by putting out the survival mode or demo out on all the Flash portals. And even if the Unity team somehow can’t make this happen, Kongregate and Facebook already allow Unity Web games, and Newgrounds will be adding support for them too, so either way we’ll get some additional exposure with the browser version.

It almost seems too good to be true, doesn’t it?



June 16, 2010
Posted by: Jeremy
Category: General

jforcetokbox.jpg
This is where the magic happens

So summer is here, which means no school for Jonny and Ty, and since I quit my job and moved back in with my parents, and since Ty got FIRED from his job as head waiter, and since we have money from Avatar Showdown, that means we're all working full-time on games...dream come true, right? Well, not quite, because, you see, we hate making games and we hate playing games and we hate gamers and OK YES IT'S A DREAM COME TRUE THIS IS AWESOME! ...I've actually never been happier in my entire life (of course I'll be a lot more happy once I get away from the parents, but hey, beats delivering pizza).

Anyway, the image above shows our new workplace, TokBox. It's the best site I could find that allows free webcamming for more than 2 users (we each live about 45 minutes away from each other now and we're definitely not ready to get actual office space yet). So we're treating this like a real job, every weekday we log-in to the site at 9 and work til 4 or so. That gives us each at least 30-35 hours a week, which really isn't enough, but we here at JForce Games are lazy folk, you know. Naw I kid, we'll work more than that, those are just the required "together hours." Now we're also using 14dayz to track our time, TightVNC for screen-sharing, XP-Dev for source control, box.net and dropbox for file sharing, and then Google Docs for real-time doc editing and to-do lists. I strongly recommend a system like this for any geographically-challenged indie teams out there, especially if you lack self-discipline. Obviously it's great for communication, but it also really helps with accountability.

So what are we up to, you ask? Heh, we're actually working on like 5 different games. Crazy right? Actually forget I said that. Just know this:

-Ty's been learning programming. Seeing how he's really good at everything, I have no doubt he'll become a very competent programmer, and in short time too. He's also spending time on all my required reading material over marketing and business and stuff.

-I'm working on design stuff for Unstoppable (plus doing some 3d animation for a secret game or two).

-Jonny is working on the Unstoppable level editor & PC version (and a secret game).

-Jordan is back, working on level graphics for our new Unstoppable art direction (more on that later).

-Jesse is keepin it gangster...and actually he'll be helping out with reference footage later this week.

-Egoraptor's hard at work on cutscenes, says this is his best work yet. He showed us a rough draft for the first scene awhile ago, and yes...awesome. He even said that if he was making a demo reel then this would be the only thing he'd include on it. Awesome overload. Can't wait to see it finished!

Also can't wait to play the new Zelda! And the new Donkey Kong Country! And the new Metroid!

OMG!!!



April 25, 2010
Posted by: Jeremy
Category: General



The online crashes should be gone, though you may still be disconnected from your opponent every once in awhile due to latency and synchronization issues. The problem was really hard to fix and Jonny just couldn't get it perfect, but it's still a LOT better than it was before. We also added two new avatars to the game, one of which is shown above. :D

Oh and we got Matt Myers of the Leet Street Boys to make us the new face-off sound effect. So yeah, go download the game if you haven't already!

PS: big awesome announcement will be made in the next day or so...