August 16, 2017
Posted by: Jeremy
Category: General



I took Super Clash Bros to Super Smash Con this past weekend, things went fine. Quite a few people really enjoyed it. I started a Patreon page here. The rewards allow you to gradually pre-order Super Clashup or Murder Miners X. Big thanks to one of our biggest fans, Double Bullet, for being the only patron so far.




July 19, 2017
Posted by: Jeremy
Category: General



I'll be taking Super Clash Bros to Super Smash Con this August.

I plan to continue updating this game for awhile, maybe even add online multiplayer, hopefully build a fan base around it. If it gets shut down then I'll start focusing on the successor, Super Clashup, featuring indie characters and modding so that you can create your own characters.



May 05, 2017
Posted by: Jeremy
Category: General

So I learned programming last year and started making my own game (Jonny is still slowly making progress on MMX). It's a free Smash Bros fan-game. If you're a fan of Smash and retro platformers, it's right up your alley. I'll post a preview video soon. In case you're interested, your first chance to play the game will be at my booth at Super Smash Con this August. Hope to see some Murder Miners fans there!



May 04, 2017
Posted by: Jeremy
Category: General

The fan-run MurderMinersHub channel is still going strong, two more Murder Mondays have been released!



November 17, 2014
Posted by: Jeremy
Category: General

It's a remake of our first game, Avatar Showdown, which is also a remake of Samurai Kirby from Kirby Superstar on SNES. We had Jim Moore, the guy who did the Murder Miners box art, do the art for Samurai Showdown, and it looks great. We made this game mostly because it was a quick way to gain experience releasing a mobile app and will hopefully provide some additional funding for Murder Miners 2, which is now in development (although we're thinking about naming it Murder Miners X...because X's are cool.)

Anyway, buy Samurai Showdown on iOS or on Google Play and leave a review please! We'll also be releasing this on Xbox soon, along with another Murder Miners update (for Xbox and PC).

Also you can get Murder Miners and 6 other indie games for only $1.99 in the Indie Gala weekly bundle.



August 21, 2014
Posted by: Jeremy
Category: General

This recent Zoe Quinn scandal really has JForce riled up. Controversial things are happening all the time in the game industry and we usually have a very strong position on them, which we believe is the right position. Our position is usually the one that hardly anyone else is taking due to it being politically incorrect, and if people do take our position they usually don't argue it as well as we could. So we should really be speaking up when shit like this goes down, starting with this, because nobody else is really making our arguments here (but they should be). Continue »



April 02, 2013
Posted by: Jeremy
Category: General

Just added Unstoppable to Steam Greenlight, please go vote it up! I'm really curious to see how this compares to Murder Miners Greenlight progress.



December 01, 2011
Posted by: JForce
Category: General

So as you lovely JForce fans have noticed: Our KickStarter has failed, but don’t despair! While this might slow Unstoppable’s progress down a “bit,” let me remind you of the game’s title and assure you that it’s still coming out in 2012 or we will personally castrate ourselves with a searing hot iron while Justin Bieber’s “Baby” plays in the backgound.

In light of this failure (and Unstoppable fatigue), we’re now working on a new top-secret game to assist with funding. I can’t go into the details, but have you ever wanted to play a great FPS while having sexual intercourse with three beautiful women, all of whom are named “Ernesto?” Yeah, it’ll be like that. Get. Hyped. Now.

ERNESSSSTOOOOOOOOOOOO!!!!!



October 13, 2011
Posted by: Jeremy
Category: General


Woooo!!! New trailer! I haven't slept in over 30 hours! (and I don't plan to anytime soon!)

We also have launched a Kickstarter campaign to help fund the game. You can save some money, get beta access and other cool stuff by pledging.



June 20, 2011
Posted by: Jeremy
Category: General


So we’re pretty dead-set on bringing Unstoppable to iOS, Android and Windows Phones. After playing some of the best dual-stick shooters on iphone I’m really confident our game will blow these platforms up. So we’re gonna do whatever it takes to get at least the Unstoppable survival mode mobilized, if not the whole story mode. To do this, we’re planning to take the radiangames route and port the game to Unity (for the Windows/Mac/iOS/Android versions), while the Windows Phone version would stay in XNA along with the Xbox version.

What’s also great about this is that Flash support is coming to Unity.



Obviously Flash has a much bigger install base than the Unity Web Player, so we could really benefit from this by putting out the survival mode or demo out on all the Flash portals. And even if the Unity team somehow can’t make this happen, Kongregate and Facebook already allow Unity Web games, and Newgrounds will be adding support for them too, so either way we’ll get some additional exposure with the browser version.

It almost seems too good to be true, doesn’t it?