June 12, 2017
Posted by: Jeremy
Category: Murder Miners

Another great video from our fans, this episode includes: a funny Pokemon skit using the new zombie attacks that we recently added, some of the coolest Murder Miners fan-art I've seen, and a tiny peek at the upcoming game I'm taking to Super Smash Con this August.




May 25, 2017
Posted by: Jeremy
Category: Murder Miners




May 24, 2017
Posted by: Ty
Category: Murder Miners

Ty and R00k (Jonny) bring forth to you a Murder Miners 1 update from the depths of their hearts:

-Zombie Acid Vomit Attack! Zombies can now projectile vomit to create an acid pool on the ground for area prevention or to execute satisfying kill shots on miners.

-Zombie Regurgitating! Sharing is caring, and what better way to care for your fellow zombies than by regurgitating up some sweet nourishment for them to level up on?

-Vile Wind Attack! In the interests of maturity, we decided to tone down our inner 12 year old and include a more measured, practical ability: The wind will travel to wherever the cursor is pointing when activated and serves primarily as a smoke grenade and secondarily for area prevention. They say if you listen to the wind as it passes (hehehe) you can hear the souls of devoured miners softly crying out in disgust.

-Weve also added a text popup urging hosts to not abuse their banning authority, keeping it mainly for cheaters, spammers, and other extremely loathsome individuals.

-Some miscellaneous changes like the Miner Gun defaulting to blaster.

With the zombies getting so much more powerful, how can the Murder Miners even hope to survive?

Stay tuned

-JForce Ty





September 28, 2016
Posted by: Jeremy
Category: Murder Miners

Took a quick break from working on Murder Miners X to update Murder Miners 1. The update is live on Steam now. Here's what we added:

New ban options! You can now permanently ban a player from your current session or all of your future sessions. You can edit your blacklist via the blacklist.txt file. There's a few other hacking fixes included too.

Infection changes! Zombies now start off with insta-tentacle shot and their devouring time and health recharge time have been reduced.

JForce developers now have gold chat text to distinguish from JForce posers.

A few default settings have changed along with some menu stuff. For instance, there's now a link to our Steam workshop when selecting a map so you can quickly get new maps right in the lobby.

As for MMX news, it's been much more productive here lately as we work on getting the next sneak peek out to show off some new tech.

See you online!




March 11, 2016
Posted by: Jeremy
Category: Murder Miners

Check out the latest from our most illustrious map maker, Mark, aka TheLargestDog. He's been crafting these art pieces in our game since it came out back in 2012. Yowza!



Subscribe to his Youtube channel to see more of his maps!



October 26, 2015
Posted by: Jeremy
Category: Murder Miners

If you run into issues please post them in this forum section so the port developer, Ethan Lee, can help you out.

Cross-platform multiplayer is in, so no matter which OS you use you still get to play with everyone else. Oh boy.



June 22, 2015
Posted by: Jeremy
Category: Murder Miners

If you want to play Murder Miners 1 on Xbox One, go here to vote for indie game backwards compatibility.

Thanks!



February 10, 2015
Posted by: Jeremy
Category: Murder Miners

One of our players who goes by the name of "LeFurger" made a metal remix of our theme song. It's well-done, check it out!



Did you know that our theme song was the result of a contest we ran? In a future post I'll show you some of the other submissions we had.



January 29, 2015
Posted by: Jeremy
Category: Murder Miners

We just discovered last night that any player in a game can boot other players. Some guy was abusing it during our weekly playdate so we canceled it and promptly released the patch that night. This update also fixes the issue where you couldn't increase your sniper zoom level if you were using Hold to Zoom controls. Now you just press the "Special Alt Fire" key, which by default is the Alt key. Note this won't work in MapMaking Mode where Alt changes your sniper's destruction/creation radius.

The booting problem doesn't exist on Xbox, but the zoom fix plus the player options from PC Update 17 should be out on Xbox in a few days once it gets through peer review.



January 21, 2015
Posted by: Jeremy
Category: Murder Miners

This update adds several new player options. You can now turn on/off the following: sprint, fast movement, turbo fire mode (where all weapons fire as fast as you can click your mouse), infinite ammo, and spawn beams. We also lowered the number of players required for achievements down to 6. Also changed the name of Murder Games to YOLO Mode!

We'll probably release these changes (minus the achievement thing and YOLO name) for the Xbox version soon.