Took a quick break from working on Murder Miners X to update Murder Miners 1. The update is live on Steam now. Here's what we added:
New ban options! You can now permanently ban a player from your current session or all of your future sessions. You can edit your blacklist via the blacklist.txt file. There's a few other hacking fixes included too.
Infection changes! Zombies now start off with insta-tentacle shot and their devouring time and health recharge time have been reduced.
JForce developers now have gold chat text to distinguish from JForce posers.
A few default settings have changed along with some menu stuff. For instance, there's now a link to our Steam workshop when selecting a map so you can quickly get new maps right in the lobby.
As for MMX news, it's been much more productive here lately as we work on getting the next sneak peek out to show off some new tech.
We just discovered last night that any player in a game can boot other players. Some guy was abusing it during our weekly playdate so we canceled it and promptly released the patch that night. This update also fixes the issue where you couldn't increase your sniper zoom level if you were using Hold to Zoom controls. Now you just press the "Special Alt Fire" key, which by default is the Alt key. Note this won't work in MapMaking Mode where Alt changes your sniper's destruction/creation radius.
The booting problem doesn't exist on Xbox, but the zoom fix plus the player options from PC Update 17 should be out on Xbox in a few days once it gets through peer review.
This update adds several new player options. You can now turn on/off the following: sprint, fast movement, turbo fire mode (where all weapons fire as fast as you can click your mouse), infinite ammo, and spawn beams. We also lowered the number of players required for achievements down to 6. Also changed the name of Murder Games to YOLO Mode!
We'll probably release these changes (minus the achievement thing and YOLO name) for the Xbox version soon.
In this update we decided to increase walking speed by 5% since we've had a few complaints about that. We also fixed the issue where a player's hitbox would spawn before the player was actually beamed in. And we fixed a little menu bug that was introduced in the last update.