September 02, 2010
Posted by: Jeremy
Category: Vid Docs


So it's official, Egoraptor is now not only doing the cutscenes for Unstoppable, but all the sprite-work too! He was actually the one to make this offer, and initially we said no. Partly because I had already put all this work into my sprites and didn't want to see them go. That turned into my main role and I was contributing so much more to the game. But also because we just didn't think his sprites would be that much better to justify the cost and extra time to get them done. We thought my sprites were fine.

But boy were we wrong.

He showed us a couple samples, and like Ty said, it was an easy decision. They're just so much better than my stuff; way more lively, way better drawn. This man has some serious talent. I think our graphics are right up there with Castle Crashers now. It's actually starting to look like the best indie game ever!

So, you want to see a preview eh? FINE. Have a taste: Continue »



April 29, 2010
Posted by: Jeremy
Category: Vid Docs


Yeah! Egoraptor is doing the cutscenes for Unstoppable! Everything considered, (art skills/voice acting/humor/writing/popularity) he's really the best animator in the entire world, in our opinion at least. He's mostly known for the Awesome Series, Metal Gear Awesome being his biggest hit. I think Awesome Gaiden is my favorite...or this one, even though I've never played that game. Really it's hard to choose a favorite, they're all just too funny! He also has the Girlchan in Paradise series which is a hilarious spoof of anime cartoons. And here's a short (but incomplete) bio of him, case you're interested.

So yeah, go subscribe to his youtube channel!



July 10, 2009
Posted by: Jeremy
Category: Vid Docs


Now working full-time on the game. Woot! And it is now called JForce: UNSTOPPABLE. Expect the first trailer in early August.

Here's the youtube comments.



January 12, 2009
Posted by: Jeremy
Category: Vid Docs


Not much got accomplished in this meeting. But at least check it out at 7:10 to see Jonny's amazing drawing. And you should definitely watch this in high quality on youtube because the lighting is pretty bad. I tried to make it better with Movie Maker's effects, but it still looks crappy. Should've got more light. Oh well.

Next week you get to see my spritework! And new weapons!

Here's the youtube comments.



October 27, 2008
Posted by: Jeremy
Category: Vid Docs


In this episode we mess around with frame count, talk about a new possible art direction, and compare our game to Blow Everything Up (we do that a lot actually, same goes for Crimsonland and Babo).

Here's the youtube comments.



October 02, 2008
Posted by: Jeremy
Category: Vid Docs


Ok, last episode of concept art discussion. Here's the rest you haven't seen: Flower Mane, the juggernaut character, and the monk character. And here's a group picture with most of the characters. And who thinks the living origami box and Chuck Norris should be in the game?

In other news, Jordan recently launched his new site: JordanBlakey.com. Check it out, he has some really sweet artwork on there. Yes, our artist is that good.

Here's the youtube comments.



September 05, 2008
Posted by: Jeremy
Category: Vid Docs



More exciting discussion of concept art!

Here's the youtube comments.



August 23, 2008
Posted by: Jeremy
Category: Vid Docs


The next two episodes will show more discussion of character concept art. And, as you can see, we have boomerangs and hookshots in the game now!

Here's the youtube comments.



August 11, 2008
Posted by: Jeremy
Category: Vid Docs



In this episode I got Ty over checking out our latest version of the prototype, now with big shiny laser balls! We also discuss how rolling should work, as well as the dreaded 'open-mouth syndrome.'

Intro song is from Quake 2, chase song is from Final Fantasy 7.

Here's the youtube comments.



July 25, 2008
Posted by: Jeremy
Category: Vid Docs


This episode shows the remaining parts of that meeting you saw in episode 3. The main topic of discussion was briefing Jordan on how to do the sprites. The build you see us playing at the beginning, as mentioned, uses sprites ripped from Halo 3 using its screen capture feature. And actually that build has 4 player capability, but we only had 2 controllers.

Here's the youtube comments.