JForce takes transparency to the next level. The complete sales data for Avatar Showdown is now available here on our nifty sales stats page
. It'll be updated every day to show the previous day's sales (usually after 2pm CT, but sometimes there's delays). There's cool little graphs there at the bottom too, plus you can even see how big a slice each member of JForce is taking. This is revolutionary! Yes, so as you can see the game is selling really well. It was the #1 seller its first three weeks
, and #2 on the fourth week
. So looks like we proved all our doubters wrong, eh? But that's expected, anyone who doubts JForce is foolish! Anyway, all this is really great because we can use this money to make Unstoppable even better
And hey if you're an xna member and you find these stats helpful, you could return the favor by reviewing our updated Avatar Showdown
.* It fixes a crashing issue with the online mode, which is pissing off many players probably this very moment, so we'd like to get this through review ASAP. Thanks!
UPDATE #2: http://www.gamerbytes.com/2010/01/indepth_xbox_live_indie_games.php
UPDATE: So it looks these numbers for Rumble Massage and RC-AirSim aren't right, based on this. That means the "Best Selling" list under the IG section isn't sorted by units sold. Which is kind of dumb, I think. Oh well. I'll keep this here anyway.
Today I reveal how much money the best selling Xbox Live Indie Games have made. As far as I know, I'm the first to put two and two together and make this public (surprisingly), so this is sort of a big deal. Let's get to it:
I MAED A GAM3 W1TH ZOMB1ES!!!1
was released August 16. Sometime before Sept. 14th it had 122,000 downloads
. On Sept. 17th James Silva said it had 150,000 downloads, and then on Sept. 26th he said it has a 44.75% conversion rate (see here
). Based on this we pretty much know the bare minimum it sold, but we can get closer if we predict how many downloads it had between the 17th and the 26th. Since it gained 28,000 downloads between [a date just before the 14th] and the 17th, then surely it had at least
20,000 between the 17th and 26th, though it's probably much higher than that, considering the game has stayed at #1 on the Most Purchased list this whole time. But let's play minimalist and stick with 20k, which brings us to 170,000 downloads, with a conversion rate of 45%; that's 76,500 copies sold at $1 each. Microsoft takes 30% of that (which is actually a great bargain), so James Silva has made at least $53,000 from I MAED A GAM3 W1TH ZOMB1ES. In only 40 days. That's more than I make in 4 years!
Now it gets more interesting once you realize this: you can view the all-time best selling games on your Xbox by going to the Indie Games tab, then Browse, All, and move over to Best Selling.
Surely this is sorted by number of copies sold, rather than total money earned.
The top 3 games are RC-Airsim, Rumble Massage, and James' ZOMB1E game. So we now know that all of these games have sold more than 76,500 copies.