Yo dawg we heard you like time-lapse videos! Here's Jordan drawing the hookshot gun for Unstoppable. But this isn’t just any old hookshot, this one has blades that decapitate the fools who stand in your way, so it’s actually an offensive weapon instead of just being a travel/puzzle weapon to cross chasms, spike pits, etc. For the default state of the gun we’ll probably have those blades retracted, then have them pop out when you pull the trigger (because that’s cool).

Here’s my hookshot for the original version of Unstoppable (shown at 0:23 of the trailer):

hookshot.png


And here’s Ego’s hookshot:

ego-hookshot.png

See, when we originally decided to add the blades, it was sort of a last minute addition before we launched that trailer. It was just like, “hey what if we put blades on this...yeah that’d be cool.” So a year goes by and I’m writing the art asset document for Ego and I totally forgot about the blades. I just wrote down “hookshot” and that it needed a pull animation (shown below). We’re big Zelda fans so he knew we would like that hookshot model. But then later I was like oh yeah, that’s supposed to have blades...

Fast forward to now, we decide to scratch his version because shoehorning the blades into it wouldn’t be ideal, and also it wouldn't really work with the pistol running animation. So I drew up a placeholder version real quick to test out the blades in-game:

hookshot-pull-sheet.png

Having the blades serrated like that made them look dull, they looked more like wings, but that’s probably because I’m not a very good artist.

So we put that in Jordan’s document, along with links to Hellboy’s gun for reference (just to make sure he gets it that this is supposed to be a big fat handheld weapon). And so here we are with the final version:
hookshot2.png

Sweet, right? That rope spindle was a great idea by Jordan. We're actually gonna make it spin in-game.

Oh, and we want to name it something more unique than “hookshot.” You guys got any ideas?